Specialising in real-time pipelines, shader development, and automation tools for interactive simulations. Building scalable asset workflows across Blender, Unity, and Reallusion — where code meets craft.
Cross-software rigging and animation system linking Reallusion, Blender, and ElevenLabs voice tools. Automates what used to take hours of manual setup — reduced total setup time by 70%.
70% Setup Time Reduction40+ interactive training simulations for dental and nursing education programs. Built for university deployment on Unity with full VR/AR support and performance-optimized assets.
40+ Simulations DeliveredVR visualization tool for satellite applications featuring low-poly models, holographic PBR shaders, and custom UI elements — optimized for real-time performance in Unity.
Satellite Applications Catapult UKClient-based VR project simulating hands-on CubeSat assembly. Accurate satellite component modelling, custom textured environments, and full VR implementation in Unity.
University of Portsmouth