Specialising in real-time pipelines, shader development, automation, and AI-assisted production workflows for interactive simulations. Building scalable asset and simulation workflows across Blender, Unity, Reallusion, and agent-based tooling — where code meets craft.
Agent-assisted workflow for converting simulation plans into structured simulation content, validating outputs, and generating QA documentation. Extended with amendment checks and missing-value detection to reduce repetitive production work.
Up to 80% Legacy Update Time Reduction40+ interactive training simulations for dental and nursing education programs. Built for university deployment on Unity with full VR/AR support and performance-optimized assets.
40+ Simulations DeliveredVR visualization tool for satellite applications featuring low-poly models, holographic PBR shaders, and custom UI elements — optimized for real-time performance in Unity.
Satellite Applications Catapult UKClient-based VR project simulating hands-on CubeSat assembly. Accurate satellite component modelling, custom textured environments, and full VR implementation in Unity.
University of Portsmouth