Technical Artist — Real-Time Pipelines

KLAIDAS
GIEDRIKAS

Specialising in real-time pipelines, shader development, and automation tools for interactive simulations. Building scalable asset workflows across Blender, Unity, and Reallusion — where code meets craft.

50+
Simulations
40+
Characters
70%
Setup Saved
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Experience

Jan 2023 — Present
Immersify Education
Technical Artist
  • Created a character animation automation tool integrating Reallusion (CC4/iClone 8) with ElevenLabs API — reducing setup time from hours to minutes.
  • Developed custom tools and modular systems to automate animation setup and streamline asset processing for university-level dentistry and nursing programs.
  • Built Python-based Blender utilities for file cleanup, optimization, morph target management, and structured export workflows.
  • Researched and developed a custom AI image-generation workflow using ComfyUI, exploring diffusion models and node-based pipelines for rapid visual prototyping.
  • Designed realistic shaders for skin, holographic effects, and medical visualizations optimized for Mobile/VR (HLSL — X-ray, cavity shaders, Hair).
  • Delivered 40+ realistic human characters and 50+ interactive real-time simulations, optimized for Unity and VR/AR deployment.
  • Conducted QA and performance profiling in Unity; collaborated with developers on shader development, scripting, and content integration via Git.
Apr 2022 — Jul 2022
Satellite Applications Catapult UK
3D Artist — SAT-VIS VR
  • Created UI elements, low-poly satellite models, and PBR holographic shaders for a VR visualization tool.
  • Integrated and optimized all assets in Unity for real-time performance.
Nov 2021 — Apr 2022
Satellite Applications Catapult UK
3D Artist — CubeSat Construction Simulator VR
  • Collaborated on a client-based VR project simulating CubeSat assembly for the Satellite Applications Catapult and University of Portsmouth.
  • Modelled and textured accurate satellite components; designed the virtual environment.
  • Assisted with Unity implementation and performance optimization for VR.
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Skills

3D Pipeline Toolset
Blender Maya Substance Painter Photoshop iClone 8 Character Creator 4/5 Unity Unreal Engine
Pipeline & Tools
Python Tool Development Workflow Automation API Communication Git SourceTree
Shaders & Technical Art
PBR Materials Custom Shaders Shader Graph HLSL Optimization ComfyUI
Art & Design
Hard-Surface Modeling Texturing Retopology Rigging Rendering Composition
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Projects

01
Character Automation Tool

Cross-software rigging and animation system linking Reallusion, Blender, and ElevenLabs voice tools. Automates what used to take hours of manual setup — reduced total setup time by 70%.

70% Setup Time Reduction
02
Medical Simulation Suite

40+ interactive training simulations for dental and nursing education programs. Built for university deployment on Unity with full VR/AR support and performance-optimized assets.

40+ Simulations Delivered
03
SAT-VIS VR

VR visualization tool for satellite applications featuring low-poly models, holographic PBR shaders, and custom UI elements — optimized for real-time performance in Unity.

Satellite Applications Catapult UK
04
CubeSat Construction Simulator

Client-based VR project simulating hands-on CubeSat assembly. Accurate satellite component modelling, custom textured environments, and full VR implementation in Unity.

University of Portsmouth
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Education

2019 — 2022
BSc (Hons) Computer Game Technology
University of Portsmouth
First Class
2017 — 2019
BTEC Diploma — Games Design
Havering Sixth Form College
DD — Distinction
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Contact

LET'S
WORK
TOGETHER
Portfolio View Portfolio ↗
Based in United Kingdom
Interests Competitive games · Hiking · Basketball · 3D Printing · Horror